If something can be nerfed, it will be nerfed.
If something can be nerfed, it will be nerfed in the worst way possible.
The only times you see on your minimap rare herbs, rare mineral veins, or chests, is when you're on a gryphon.
If you like it, your guild won't let you spec for it.
If you like it and your guild allows you to get it, you use it in the wrong way.
If you like it, your guild allows you to get it, and you know how to use it, you don't have the right gear for it.
If you like it, your guild allows you to get it, you know how to use it, and you have the gear to use it in the best way, it will be nerfed.
If you choose to hold a heal on the MT to get an extra tick of mana regen, the tank will die.
If you choose to let that heal go out with MT at 75%, it will be overhealing.
If you know the tactics, you don't know how to execute them.
What work in the tactics, doesn't work on the field.
The only time the item you REALLY wanted drops, is when the guy with more dkp than you is in the raid.
If you are home and can run WoW to get the patch update, it's not a patch day. Patch day comes when you are away all day, and you'll have to sacrifice play time to download the patch.
Addons that always worked fine, will generate an error spam when it's absolutely necessary that you focus on what you're doing in the raid.
If you bid on something at an incredibly good price in AH and you log off, somebody will outbid you. If you don't log off, somebody will outbid you anyway, three seconds before the auction expiring.
It's nice to see the everlasting Murphy's Law applied to WoW. You can check out more at WoW forums!
Thursday, May 10, 2007
Murphy's Law - World of Warcraft Style
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